Marmoset Environment - Spooky Shrine

Working on this scene was a blast for so many reasons. From start to finish it was a learning experience that
also presented some interesting challenges along the way. The scene was built and textured by me, including
lighting and post work in Photoshop. All textures used in this environment were handpainted from scratch
in Photoshop. Other tools used - ZBrush, nDo, and Crazy Bump. Original concept drawing created by
Arthur Gimaldinov.

Marmoset Environment - Tools used 3ds Max/ Photoshop/ ZBrush/ nDo/ Marmoset Toolbag


Marmoset Environment - Tools used 3ds Max/ Photoshop/ ZBrush/ nDo/ Marmoset Toolbag


Marmoset Environment - Tools used 3ds Max/ Photoshop/ ZBrush/ nDo/ Marmoset Toolbag


Marmoset Environment - Tools used 3ds Max/ Photoshop/ ZBrush/ nDo/ Marmoset Toolbag


concept_by_Arthur Gimaldinov