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Professional Experience:

3d Artist - Lockheed Martin:
March 2013 - Present

• Modeling and texturing game ready 3d assets for use in game engines and real-time database systems
• Render and composite high resolution images for use in courseware training materials

Software:

• 3D Studio Max
• Adobe Photoshop
• Substance Designer
• Substance Painter
• Zbrush
• Unreal Engine 4
• CryEngine 3
• Marmoset Toolbag 2
• Quixel Suite 2
• Presagis Creator
• World Machine

Skills:

• High-poly modeling and sculpting
• Physically based material texturing
• Traditional texturing (Non PBR)
• Modular asset creation
• Foliage and prop creation
• Normal map creation

Education:

• FuturePoly - 3d Modeling For Games:
Completed - May 2014

• Art Institute of Tampa - BFA Game Art & Design:
Completed - March 2010