Battle Damaged Sci-fi Helmet

My approach to building this prop began in 3ds Max where I fleshed out the original mesh and optimized
it down to a game friendly resolution. The next step was moving into Substance Designer where I put
together several custom materials used in the final render. After completing my base materials, I moved
into Substance Painter where I developed the final texture maps. Painter's built in baker was also used to
generate support maps like AO and Normals. The model was built and textured by me in its entirety,
including lighting and post work in Photoshop. Original concept drawing created by Mr. Oscar Cafaro.

Battle Damaged Sci-fi Helmet - PBR - Tools used Substance Designer/ Substance Painter/ 3ds Max/ Photoshop


Battle Damaged Sci-fi Helmet - PBR - Tools used Substance Designer/ Substance Painter/ 3ds Max/ Photoshop


Battle Damaged Sci-fi Helmet - PBR - Tools used Substance Designer/ Substance Painter/ 3ds Max/ Photoshop


Battle Damaged Sci-fi Helmet - PBR - Tools used Substance Designer/ Substance Painter/ 3ds Max/ Photoshop


Battle Damaged Sci-fi Helmet - PBR - Tools used Substance Designer/ Substance Painter/ 3ds Max/ Photoshop


Battle Damaged Sci-fi Helmet - Concept by Oscar Cafaro


Battle Damaged Sci-fi Helmet - PBR - Substance Designer Sample Base Material


Battle Damaged Sci-fi Helmet - PBR - Substance Designer Sample Base Material


Battle Damaged Sci-fi Helmet - PBR - Finished Textures